Godot Tutorial - How to fix shader clipping
So I have AnimatedSprite with a shadow shader But as you can see, the shadow shader is cut off Let's say that our AnimatedSprite is in a Quad and what we'll do is expand the Quad Add Vertex node Add Multiply node and multiply by 2 This enlarges the Quad Now correct the texture by multiplying the UV Add Multiply node and multiply by 2 then connect Well, but the position is not correct Simply go to Vertex and add the Add node then adjust it My AnimatedSprite offset is in the center, so I add it by the size of my texture divided by 2. And yeah, no clipping anymore